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players:checklistsessionbegin [2023/05/07 03:28] – created friendfolioplayers:checklistsessionbegin [2023/05/07 22:50] (current) friendfolio
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       * Resolve any geographical movement the character may have done across the map.       * Resolve any geographical movement the character may have done across the map.
       * Resolve the outcome of any large-scale battles the character may have organized or taken part in.       * Resolve the outcome of any large-scale battles the character may have organized or taken part in.
-      * Determine any information the character may have gathered. +      * Determine any information the character may have gathered during downtime
-      * Determine any items or wealth accrued from the downtime actions (e.g., crafting items, working odd jobs, etc.)+      * Determine any items or wealth accrued from the downtime actions (e.g., crafting items, working odd jobs, etc.).
   * **Update character sheets with any items or wealth consumed since the last adventuring session.** Some examples include:   * **Update character sheets with any items or wealth consumed since the last adventuring session.** Some examples include:
       * Food and water       * Food and water
       * Adventuring supplies (torches, lantern oil, etc.)       * Adventuring supplies (torches, lantern oil, etc.)
-      * Money spent on lodging, consumed food, or consumed supplies+      * Money spent on lodging, consumed food, or consumed supplies, i.e., living expenses
       * Payment due to any henchmen or hirelings       * Payment due to any henchmen or hirelings
   * **Account for unusual or extraordinary situations.** Some examples include:   * **Account for unusual or extraordinary situations.** Some examples include:
-      * Determine the final or ongoing effects of any magic, disease, etc.+      * Determine the final or ongoing effects of any magic, disease, etc. upon the character and/or his henchmen and hirelings.
       * Track the progression or completion of any training the character is undertaking for a level up, secondary skill, language, or the like.       * Track the progression or completion of any training the character is undertaking for a level up, secondary skill, language, or the like.
   * **Purchase any new or replacement equipment.** Examples include:   * **Purchase any new or replacement equipment.** Examples include:
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 ==== Details ==== ==== Details ====
- 
  
 === Resolving Downtime Actions === === Resolving Downtime Actions ===
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   * Resolve any geographical movement the character may have done across the map.   * Resolve any geographical movement the character may have done across the map.
   * Resolve the outcome of any large-scale battles the character may have organized or taken part in.   * Resolve the outcome of any large-scale battles the character may have organized or taken part in.
-  * Determine any information the character may have gathered.+  * Determine any information the character may have gathered during downtime.
   * Determine any items or wealth accrued from the downtime actions (e.g., crafting items, working odd jobs, etc.)   * Determine any items or wealth accrued from the downtime actions (e.g., crafting items, working odd jobs, etc.)
  
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   * Update rations and water, reducing them by any amount consumed.   * Update rations and water, reducing them by any amount consumed.
-  * Pay lodging on at least a weekly schedule based on the social class of the lodging (see below)+  * Pay living expenses on the frequency required by the game rules
-  * Pay for any food or supplies consumed during the downtime. +  * Pay for any food or supplies consumed during the downtime unless these are included in living expenses
-  * Pay any henchmen or hirelings due some amount of remuneration. +  * Pay any henchmen or hirelings their due wages.
  
 === Unusual or Extraordinary Situations === === Unusual or Extraordinary Situations ===
 Characters are occasionally subject to unusual or extraordinary situations which affect them over time. Here is a list of items to consider before the adventuring session begins. This list is not exhaustive. Characters are occasionally subject to unusual or extraordinary situations which affect them over time. Here is a list of items to consider before the adventuring session begins. This list is not exhaustive.
  
-  * Determine the long-term or ongoing effects of any disease, magic, or some other effect.+  * Determine the long-term or ongoing effects of any disease, magic, or some other effect upon the character and/or his henchmen and hirelings.
   * Track the progression or completion of any training the character is undertaking for a level up, secondary skill, language, or the like.   * Track the progression or completion of any training the character is undertaking for a level up, secondary skill, language, or the like.
  
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   * New weapons, armor, or other adventuring equipment   * New weapons, armor, or other adventuring equipment
  
-===== Game Rule Information ===== +===== Salient Game Rules ===== 
-Some of the checklist items above have rules defined specifically by the gameThese are reproduced below in order to speed along the checklist items without having to check the books. +Some of the checklist items above have specifically defined rules. Please see the linked rules for reference
- +
-==== Living Expenses ==== +
- +
-=== Monthly Living Expenses === +
-Reproduced from page 75 of the //Adventures Dark & Deep Player's Manual//. +
- +
-^ Social Class    Poor ^  Good ^  Fine ^ +
-| Lower Class, Lower Rung  |  1sp |  2sp |  1gp | +
-| Lower Class, Middle Rung  |  1gp |  2gp |  5gp | +
-| Lower Class, Upper Rung  |  2gp |  10gp |  10gp | +
-| Middle Class, Lower Rung  |  10gp |  25gp |  50gp | +
-| Middle Class, Middle Rung  |  25gp |  100gp |  125gp | +
-| Middle Class, Upper Rung  |  100gp |  250gp |  500gp | +
-| Upper Class, Lower Rung  |  250gp |  500gp |  1,250gp | +
-| Upper Class, Middle Rung  |  500gp |  1,000gp |  2,500gp | +
-| Upper Class, Upper Rung  |  1,000gp |  2,000gp |  5,000gp | +
- +
-=== Weekly Living Expenses === +
-Derived from page 75 of the //Adventures Dark & Deep Player's Manual//. +
- +
-^ Social Class    Poor ^  Good ^  Fine ^ +
-| Lower Class, Lower Rung  |  3cp |  5cp |  5sp | +
-| Lower Class, Middle Rung  |  5sp |  10sp |  3gp | +
-| Lower Class, Upper Rung  |  10sp |  3gp |  3gp | +
-| Middle Class, Lower Rung  |  3gp |  6gp |  12gp | +
-| Middle Class, Middle Rung  |  6gp |  24gp |  29gp | +
-| Middle Class, Upper Rung  |  24gp |  58gp |  116gp | +
-| Upper Class, Lower Rung  |  58gp |  116gp |  289gp | +
-| Upper Class, Middle Rung  |  116gp |  231gp |  577gp | +
-| Upper Class, Upper Rung  |  231gp |  462gp |  1,154gp | +
- +
-==== Wages for Henchmen and Hirelings ====+
  
-(coming soon)+  * //Adventures Dark & Deep// 
 +    * [[rules:add:equipmentandservices:livingexpenses|Living Expenses]] 
 +    * [[rules:add:equipmentandservices:hireling|Hireling Wages]]