Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| players:checklistsessionbegin [2023/05/07 22:41] – friendfolio | players:checklistsessionbegin [2023/05/07 22:50] (current) – friendfolio | ||
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| * Resolve any geographical movement the character may have done across the map. | * Resolve any geographical movement the character may have done across the map. | ||
| * Resolve the outcome of any large-scale battles the character may have organized or taken part in. | * Resolve the outcome of any large-scale battles the character may have organized or taken part in. | ||
| - | * Determine any information the character may have gathered. | + | * Determine any information the character may have gathered |
| - | * Determine any items or wealth accrued from the downtime actions (e.g., crafting items, working odd jobs, etc.) | + | * Determine any items or wealth accrued from the downtime actions (e.g., crafting items, working odd jobs, etc.). |
| * **Update character sheets with any items or wealth consumed since the last adventuring session.** Some examples include: | * **Update character sheets with any items or wealth consumed since the last adventuring session.** Some examples include: | ||
| * Food and water | * Food and water | ||
| * Adventuring supplies (torches, lantern oil, etc.) | * Adventuring supplies (torches, lantern oil, etc.) | ||
| - | * Money spent on lodging, consumed food, or consumed supplies | + | * Money spent on lodging, consumed food, or consumed supplies, i.e., living expenses |
| * Payment due to any henchmen or hirelings | * Payment due to any henchmen or hirelings | ||
| * **Account for unusual or extraordinary situations.** Some examples include: | * **Account for unusual or extraordinary situations.** Some examples include: | ||
| - | * Determine the final or ongoing effects of any magic, disease, etc. | + | * Determine the final or ongoing effects of any magic, disease, etc. upon the character and/or his henchmen and hirelings. |
| * Track the progression or completion of any training the character is undertaking for a level up, secondary skill, language, or the like. | * Track the progression or completion of any training the character is undertaking for a level up, secondary skill, language, or the like. | ||
| * **Purchase any new or replacement equipment.** Examples include: | * **Purchase any new or replacement equipment.** Examples include: | ||
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| ==== Details ==== | ==== Details ==== | ||
| - | |||
| === Resolving Downtime Actions === | === Resolving Downtime Actions === | ||
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| * Resolve any geographical movement the character may have done across the map. | * Resolve any geographical movement the character may have done across the map. | ||
| * Resolve the outcome of any large-scale battles the character may have organized or taken part in. | * Resolve the outcome of any large-scale battles the character may have organized or taken part in. | ||
| - | * Determine any information the character may have gathered. | + | * Determine any information the character may have gathered |
| * Determine any items or wealth accrued from the downtime actions (e.g., crafting items, working odd jobs, etc.) | * Determine any items or wealth accrued from the downtime actions (e.g., crafting items, working odd jobs, etc.) | ||
| Line 38: | Line 37: | ||
| * Update rations and water, reducing them by any amount consumed. | * Update rations and water, reducing them by any amount consumed. | ||
| - | * Pay lodging on at least a weekly schedule based on the social class of the lodging (see below). | + | * Pay living expenses |
| - | * Pay for any food or supplies consumed during the downtime. | + | * Pay for any food or supplies consumed during the downtime |
| - | * Pay any henchmen or hirelings due some amount of remuneration. | + | * Pay any henchmen or hirelings |
| === Unusual or Extraordinary Situations === | === Unusual or Extraordinary Situations === | ||
| Characters are occasionally subject to unusual or extraordinary situations which affect them over time. Here is a list of items to consider before the adventuring session begins. This list is not exhaustive. | Characters are occasionally subject to unusual or extraordinary situations which affect them over time. Here is a list of items to consider before the adventuring session begins. This list is not exhaustive. | ||
| - | * Determine the long-term or ongoing effects of any disease, magic, or some other effect. | + | * Determine the long-term or ongoing effects of any disease, magic, or some other effect |
| * Track the progression or completion of any training the character is undertaking for a level up, secondary skill, language, or the like. | * Track the progression or completion of any training the character is undertaking for a level up, secondary skill, language, or the like. | ||