Table of Contents

Session Beginning Checklist

An adventuring session almost always begins after some time has elapsed since the characters were last involved in a session. This is due to the concept of 1-to-1 Time. Furthermore, adventuring sessions should also conclude with the players reviewing and declaring certain downtime actions according to the Session Ending Checklist. As such, a number of important updates need to take place at the outset of the new session. This checklist is here to help players review such things and make sure they happen. Some items on the checklist are optional and others are mandatory.

Checklist Items

Overview

Details

Resolving Downtime Actions

In the Session Ending Checklist, players are encouraged to set their characters in motion undertaking downtime actions. These can be many and varied, and a record of them should have been taken at the end of the last session. Review that record and resolve the outcome, if any, of those downtime actions. Some examples, though certainly not an exhaustive list, are:

Attrition of Supplies and Wealth

The player must update their character sheet with any loss of wealth or supplies that has occurred since the last adventuring session. Here is a common list of items to consider, though this is likely not exhaustive.

Unusual or Extraordinary Situations

Characters are occasionally subject to unusual or extraordinary situations which affect them over time. Here is a list of items to consider before the adventuring session begins. This list is not exhaustive.

Purchasing New or Replacement Equipment

Before continuing on to new places and situations fraught with danger, the adventurers will want to restock their supply of certain equipment. An example of the sort of things they will want to purchase are:

Salient Game Rules

Some of the checklist items above have specifically defined rules. Please see the linked rules for reference.